While working at Exato Games, I was the technical artist in charge of rigging and animating characters for the RTS/MoBA style game Echo Star. Each unit required 2 rigs one for the standard unit and one for the player controlled "Hero" unit. Characters included bipeds, mechs, vehicles, spaceships, and dinosaurs. All rigging was done in Maya utilizing scripting and node setups. Each rig was created with an engine ready skeleton to be imported into Unreal Engine 4.