I've been working on rigging and animating a character Jonas Georgakakis posted on Polycount.
The rig is a full bipedal setup, with IK/FK switches on the arms, a simple facial set up, and space switches (World and Neck/Head) on the eye and head controls. I set up all the attributes and connected them through python on this one, and DAMN did that make the process faster and more organized. The idle cycle took a bit to get right, but I'm liking it now, I definitely see why people say it has the potential to show the most character.
The WIP process video can be found here.
And go check out Jonas' wesbite here!
-Campy
The WIP process video can be found here.
And go check out Jonas' wesbite here!
-Campy