Once I had that I began working on the environments and finished up the snail. I packed him in a UV space, and left some headroom for anything I might want to add later (Incidentally I did change the way his shell was cut, so I was able to use some of that space.)
Post-Mortem: First off, story, this one leaves a lot up to the imagination, which is lucky, because if people didn't fill in the blanks, it would just be shit. I hope to do this again, and next time I will plan out a proper story. I also think it might be of benefit for me to use the animatic for timing too, as much as I love just adding buffer time and trying things in post, I need to have a better idea of timing before hand. Lastly, I think I would spend a bit more time rigging next time, this dude isn't really friendly to pick up and use, I have to keep in my head the idea that someone else has to be able to understand and use the rig too (Which sadly means controllers a lot of the time).
I do have other plans for the snail, but whether it's with him or not, I do plan on doing this again. It was a great fusion of 2D and 3D work and loads of fun to animate!